Design Examples

In this section I'll show you a little of what I have designed in the past.

The game ideas and design examples on this webpage were created by John O’Leske and are given freely under the idea that anyone can think up a good game idea, it is the implementation and follow though of the idea that makes them special. That said; please do not take my ideas for yourself without my permission. I don’t want to have to start over because someone made my game idea a reality before I had time to.

Level designs

When Command and conqure 3 was a freshly released title I made a few custom maps and released them into the game's community. I was rather surprised at the speed that the maps spread throughout the community.

 

Harrisburg Bedlam

This map was designed with a much more casual audience in mind. The detail is much higher and the level isn't quite and balanced but it is very detailed and has a lot of features for players to have fun with.

Players: 4
Zone setting: Blue Zone

Game Modes Supported: Skirmish, Network, and Online

Features: Highly detailed cityscape, Buildings to garrison, Subway system for transporting infantry, and Mostly symmetrical base design.

Flavor:
Welcome to the Harrisburg blue zone. Harrisburg offers the perfect compromise between rural and urban America. Our local shopping, nature trails, and booming industrial and executive industries will make anyone feel at home. our newly installed subway system will allow you to travel from your home in the suburbs to you job in executive lane in minutes. for those of you with children the havoc military academy gives the best education money can buy. Even GDImart has moved into town. So from everyone here, welcome to Harrisburg.

Download and try (531 KB)

 

Scrappers Valley

This map was designed primarily for tournament play. The balance has as few decorations as possible to avoid unfair advantages but has enough decoration to keep from being boring.

Players: 2
Zone setting: Yellow Zone

Game Modes Supported: Skirmish, Network, and Online

Features: Mountainous setting, Buildings to garrison, and Entirely balanced for tournament play

Flavor:
During the previous years of Nod and GDI conflict there have been many places where broken down military equipment has been abandoned. Scrap dealers have taken up trade following conflicts picking up discarded broken military equipment so it can be refurbished and sold for profit. This is one of those places. Several years ago the brotherhood of nod ambushed a caravan of GDI armaments in this valley. Few GDI soldiers escaped this ambush with their lives. After the smoke had cleared scrap dealers set up an extensive operation here reclaiming parts from disabled and abandoned wolverines, mammoths and even a few old Mammoth mk2s. This salvage operation continued until recently when they left the valley to peruse more lucrative opportunities that the recent surge of battle presents them.

Download and try (408 KB)

 

Card designs

In 2005 I entered an online contest to design four 60 card preconstructed decks for a fictional block of Magic: The Gatering. I had a lot of fun with this contest because it was to make a fictional 4th set for my person favorite block (kamigawa)

The rules for the contest were:

For each theme deck, you are required to include...

1. A Theme deck description
2. A Theme deck manacurve
3. The individual cards

Your decks should...

Have 2 Rare / 13 Uncommon / X commons / Y basic lands = 60 cards
Feature many synergies and many mechanics.
It should not be Spike's Pro Tour World Beater.
Have few "4 of's" to increase variety and sampling of themes.

see the contest here

Here were my submissions

Mochi's Ire a blue deck with milling.

Design challenge: Make a deck using a mechanic rarely focused on as its win condition while encouraging interaction between the two players through cards with opponent controlled choices.

Ronin's Wage a white green and red deck with cooperation between its creatures.

Design challenge: Make a deck that exemplifies the struggle that took place in Akira Kurosawa's movie Seven Samurai using non combatants to win a battle.

Okina's Rise a green deck with late game large indestructible creatures.

Design challenge: Make a deck that portrays the current state of the fantasy world. (Huge war just ended, once enemies attempting to work together one more)

Down the Tengu Path a black and red deck with discard and graveyard recursion.

Design challenge: Create a deck that exemplifies the characteristics of the tengu legends of Japan.

 

Design documentation

The Ovonic Man

Sample character design document for a character that could be used in superhero based action games like Viewtiful Joe or City of heroes.
Download the design documentation here (Ovonic man.doc 102 KB)

Cowboy Bebop: Happiness is a warm gun:

Design documentation for a short adventure game constructed for a final project at Full Sail.
There was an article was written for this project by one of my projectmates on Gama sutra: (GamaSutra Postmortem) (you must have a gama sutra account to acess it)
Download the design documentation here (Bebop_Docs_JohnOLeske.DOC 949kb)

 

Artistic examples

While I do not consider myself to be a great artist I do poses enough artistic skills to be able to convey my ideas with others.